Editorial policy
Last updated:
This page is the standard we hold ourselves to. It is deliberately specific, because a vague ethics statement is worth nothing. If we breach it, the corrections procedure at the bottom is how you make us fix it.
1. Who writes this site
krasoden.online is published by BUILDKEPITEL WORK s.r.o., Vosmíkových 930/12, Libeň, 180 00 Praha 8, Czech Republic. Oliver Scott is the director of publication and responsible editor, and writes or signs off on every article. Articles carry a named byline and a publication date, and a “last reviewed” date when they have been checked again after publication.
We do not publish anonymously and we do not publish under invented author personas. If we ever commission an outside contributor, their name will appear on the piece and any relevant interest they hold will be declared on it.
We use software tools, including AI-assisted drafting and research tools, as part of producing articles. Nothing reaches the site on a tool's authority: every factual claim is checked by a person against a source before it is published, and Oliver Scott is accountable for the result either way.
2. How we establish facts
Our subject is commercial video games, an area where marketing copy and fan speculation both circulate widely as fact. Our working rules:
- Primary sources first. The product itself, and the material its publisher issues about it — store listings, patch notes, official support documentation, in-game disclosures.
- Direct observation second. Where we describe a mechanic, we have seen that mechanic work. Where we have not, we say so.
- Community sources are leads, not evidence. Wikis, forums and videos point us at things to check. They are never the last link in a chain.
- No number we cannot point at. If we cannot source a statistic, we do not print it. We would rather write “several hundred” than invent a precise figure, and rather send you to an in-game screen than quote a drop rate that may have changed.
- Hedging is honest, not weak. Uncertainty gets marked as uncertainty in the text.
- Perishable facts get a pointer, not a snapshot. Prices, rosters and mode lists change; where that is true we tell you where to read the current value instead of freezing a stale one into the article.
- Opinion is labelled. Where we say a game is good, boring or overpriced, that is our judgement and the text makes that clear.
- The publisher's own information prevails. Every article carries that statement. Where we conflict with the game's publisher, they are right and we are out of date.
3. How this site is funded
Advertising, and nothing else. Specifically, affiliate advertising: we place commercial links to products, and when a reader installs a product through one of them, the advertiser or its affiliate network pays BUILDKEPITEL WORK s.r.o. a commission. We take no payment from readers, sell no products, run no subscription, and accept no donations.
- Every commercial link is visibly labelled “partner link” at the point of the link, not only in a footer.
- Every commercial link carries
rel="sponsored nofollow noopener", which is the machine-readable form of the same disclosure. - A disclosure appears at the top of every page and again immediately after the headline, before any promotional content.
- The commission never comes out of the reader's pocket. The advertised product costs the same whether you use our link or not.
The full commercial arrangement is described on the advertising disclosure page.
4. Advertiser independence
This is the part that matters most on an advertising-funded site, so it is written as a set of commitments rather than a sentiment.
- Advertisers do not see articles before publication. No advertiser, network or agency gets a preview, an approval right or a veto.
- Advertisers cannot commission, edit, soften or withdraw editorial content. If a commercial partner objects to something accurate, it stays.
- Criticism is not negotiable. Our pages criticise products we earn commission on — the monetisation section of our RAID: Shadow Legends article is an example — and that is by design.
- Commission rates do not affect coverage. We do not rank, order or emphasise products according to what they pay.
- No pay-for-review. We do not accept money in exchange for a positive verdict, a score, or removal of a negative statement.
- No undisclosed relationships. If we ever hold any interest in a product beyond an affiliate commission, it will be stated on the page.
- Independence from the brands we write about. We are not affiliated with, endorsed by or sponsored by any game publisher whose products we cover, and we say so on every page.
5. What we refuse to do
These are hard rules, not aspirations. We will lose revenue over them.
- No fake testimonials. We do not invent reader quotes, success stories, “reader submitted” framing or personal anecdotes that did not happen. This site previously used a “reader story” frame; it was removed, because the story was not one.
- No invented ratings. We publish no star ratings, scores or “best of” rankings that are not backed by a stated method. We would rather publish no score than a decorative one.
- No artificial urgency. No countdown timers, no “offer ends tonight”, no false scarcity, no manufactured fear of missing out. If a genuine deadline exists we will name it and its source.
- No guaranteed-result claims. We never promise winnings, earnings, rankings, results or outcomes of any kind from using a product.
- No pretending to be official. We never present ourselves as a game publisher, a developer, a news wire or an official partner, and never use a brand's identity in a way that could suggest endorsement.
- No dark patterns. No disguised advertising, no links styled to look like navigation or system messages, no full-page interstitials, no exit-intent pop-ups, no auto-playing media.
- No pressure to spend. Where a product sells random rewards, we say so plainly and we tell readers how to set a limit.
- No data collection dressed as a service. No contact form, no newsletter, no tracking. See the privacy policy.
- No content aimed at children, and no promotion of age-restricted products to people below the relevant age.
6. Images
Every illustration on this site is an original diagram, drawn by us as an SVG file, matched to the site's own colour scheme. We use no product screenshots, no promotional artwork, no logos belonging to a rights holder and no stock photography. This is partly an intellectual property decision and partly an editorial one: a diagram that explains a mechanic is worth more than a picture of a menu. Every image has descriptive alternative text and a caption.
7. Corrections procedure
We will get things wrong. Here is exactly what happens when we do.
- Tell us. Email info@krasoden.online with the page address, the passage you believe is wrong and, if you have one, a source. Anyone may do this; you do not have to be affected by the error.
- We acknowledge within five working days. A real reply from a person, not an autoresponder.
- We check it against a primary source. Not against our own previous text.
- If we were wrong, we fix the article promptly and update the “last reviewed” date.
- Significant corrections are logged publicly. A factual error that could have misled a reader is recorded on our sources and corrections page, and, where it concerns a specific article, noted on that article too. We do not silently overwrite. Typos and formatting fixes are not logged.
- If we disagree, we explain why, in writing, citing what we relied on. You are then free to complain to the Czech Data Protection Authority on data matters, or to the relevant consumer protection or advertising authority on advertising matters.
- We never delete a page to make a complaint go away. If content is withdrawn, the address stays live and says what was withdrawn and why.
8. Right of reply
If you are a company or individual described on this site and you believe our description is inaccurate or unfair, write to info@krasoden.online. We will publish a correction where we were wrong, and will consider publishing your response alongside the article where the matter is one of interpretation.
9. Review cycle
Articles about live games are reviewed at least once a year, and sooner when a reader flags a change or a major update lands. The review date is printed on the article, and it is a real date: we do not refresh it to look current.
10. Changes to this policy
If we change this policy we change the date at the top. We will not weaken the refusals in section 5 without saying, on this page, exactly what changed.